What can games teach us about the past? In what ways can video games be treated as cultural heritage? What do video games have to offer for historical and archaeological research?
On October 8th, 9th, and 10th, the VALUE Foundation and Het Instituut voor Beeld & Geluid will organise The Interactive Pasts 2 Conference in Hilversum. This conference aims to bring researchers, game developers, scholars, and artists together to discuss what video games can offer the humanities, and vice-versa.
The first Interactive Pasts Conference, held in April 2016 at the Leiden University, was a great success with speakers from all over the world. Read all about it in the (free) Interactive Past Book. This book also provides a very good overview of the varying topics and interpretations on the combination of video games and the humanities, it's definitely worth a read!
The second conference will feature all manner of answers to these questions and more! The programme is varied and speakers will discuss subjects like raising interest in history through video games, how one can study games, and utilising video games to discuss inclusion and decolonisation.
You can now registrar for the conference: http://interactivepasts.com/the-interactive-pasts-conference-2/
Here you’ll also find the programme and more information about the conference in general.
If you have any questions, feel free to contact Bram van den Hout. If you could share this announcement with anyone who might be interested, that’d be greatly appreciated.